Products related to Games:
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Designing Games Meant for Sharing
This book talks about the importance of social mechanics in games and how these mechanics evolved over time to accommodate new technologies and new social contexts.It looks at the innovation happening in the field of new-age social games, discussing in detail what has been learnt from designing for the younger generation, how these findings can inform game design philosophy and how this can be applied to game development more broadly. Part 1 of this book provides a brief history of games as social interaction and discusses the differences between online and offline social gaming.Part 2 covers Facebook social gaming and design lessons from first-generation social games.Part 3 introduces design philosophies for the hyper-social genre and includes an important chapter on design ethics.Finally, Part 4 looks ahead to the future of social games and how game designers can incorporate learnings from this book in their own work. This book will appeal to game designers and students of game design looking to learn how to apply learnings from social game design in their own games.
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Board Games as Media
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game.What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard?With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
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Disability, the Media and the Paralympic Games
This book focuses on the ground-breaking coverage of the London 2012 Paralympic Games by the UK’s publicly owned but commercially funded Channel 4 network, coverage which seemed to deliver a transformational shift in attitudes towards people with disabilities. It sheds important new light on our understanding of media production and its complex interactions with sport and wider society.Drawing on political economy and cultural studies, the book explores why and how a marginalised group was brought into the mainstream by the media, and the key influencing factors and decision-making processes.Featuring interviews with key people involved in the television and digital production structures, as well as organisational archives, it helps us to understand the interplay between creativity and commerce, between editorial and marketing workflows, and about the making of meaning.The book also looks at coverage of the Rio Paralympics, and ahead to the Tokyo Games, and at changing global perceptions of disability through sport. This is fascinating reading for any advanced students, researchers, or sport management or media professionals looking to better understand the media production process or the significance of sport and disability in wider society.
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Connections : 500 games to play in this unofficial puzzle book
Perfect for fans of logic games, this interactive book features 500 challenging puzzles. Find the link between four words from a group of sixteen to solve each mind-bending puzzle - but watch out for red herrings!A take on popular deduction puzzles for fans of daily online games, this book features challenges ranging from easy, medium to hard and extreme.Turn to the back of the book to discover the link and find the answer.
Price: 8.99 £ | Shipping*: 3.99 £
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What are community games?
Community games are games that are organized and played within a specific community or group of people. These games are often informal, inclusive, and focused on bringing people together for fun and social interaction. Community games can range from traditional sports like soccer or basketball to more creative and unique activities like scavenger hunts or talent shows. The main goal of community games is to promote teamwork, communication, and a sense of belonging among participants.
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Why doesn't sharing PS5 games work?
Sharing PS5 games doesn't work because the games are tied to the user's account and console. When a game is purchased or downloaded, it is linked to the user's account and can only be accessed by that account on the specific console it was downloaded on. This means that sharing games with friends or family members is not possible unless they are using the same account or console. Additionally, the digital rights management (DRM) system in place for PS5 games restricts sharing and unauthorized use of the games.
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Why doesn't sharing PS4 games work?
Sharing PS4 games doesn't work because the console is designed to prevent game sharing between different accounts. Each game is tied to the account that purchased it, so it cannot be freely shared with other accounts. This restriction is in place to protect the rights of game developers and publishers, as well as to prevent unauthorized distribution of games. Additionally, sharing physical copies of games may be possible, but it is limited by the need for the physical disc to play the game.
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How does sharing Steam games work?
Sharing Steam games works through the Family Library Sharing feature. This feature allows you to share your game library with up to five other Steam accounts on up to 10 different devices. Once you enable Family Library Sharing, your friends or family members can access and play your shared games on their own accounts. However, there are some limitations, such as only one person being able to play a shared game at a time and certain games not being eligible for sharing.
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Writing for Interactive Media : Social Media, Websites, Applications, e-Learning, Games
This thoroughly revised fourth edition teaches students and professionals how to create interactive content for all types of new media and become successful writers or designers in a variety of fields. This comprehensive guide is grounded in the core principles and skills of interactive media writing, in which writers create text and structure content to guide users through interactive products such as websites or software.The book examines case studies on interactive formats including complex informational websites, computer games, e-learning courses, training programs, and immersive exhibits.These case studies assess real-world products and documentation used by professional writers such as scripts, outlines, screenshots, and flowcharts.The book also provides practical advice on how to use interactive media writing skills to advance careers in the social media, technical, instructional communication, and creative media fields.This edition includes new chapters on UX Writing and Content Design, Social Media Writing, and Writing for Mobile. Writing for Interactive Media prepares students for the writing challenges of today’s technology and media.It can be used as a core textbook for courses in UX Writing, Writing for Digital Media, and Technical and Professional Communication and is a valuable resource for writing professionals at all levels. Supplemental resources include a sample syllabus, class assignments, student exercises, scripts, outlines, flowcharts, and other interactive writing samples.They are available online at www.routledge.com/9781032554242
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Europa Postmediaevalis 2022 : Connections and Networking
The third Europa Postmediaevalis conference, entitled Connections and Networking, took place in Coimbra, Portugal, in the spring of 2022.The result is this book, containing 26 contributions from a total of ten European countries divided into five thematic sections, all of which focus on post-medieval pottery. Pottery is examined from the perspectives of local, regional and long-distance trade.The contributions demonstrate the importance of the theme of connections and networking and provide an opportunity to compare concrete find situations across Europe – in both coastal as well as landlocked states – and their local development in the light of new impulses from outside.Papers gathered in a single anthology thus facilitate a dialogue between diverse European regions.
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Mathematical Games, Abstract Games
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Mindful Games : Sharing Mindfulness and Meditation with Children, Teens, and Families
Price: 15.99 £ | Shipping*: 3.99 £
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How can I stop sharing PS4 games?
To stop sharing PS4 games, you can deactivate your primary PS4 console. To do this, go to Settings, then Account Management, and select Activate as Your Primary PS4. From there, you can deactivate the console as your primary device. Keep in mind that you can only deactivate a console once every six months, so make sure you want to proceed with this action.
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Why does sharing PSN games not work?
Sharing PSN games does not work because the games are tied to the account that purchased them. This means that they can only be accessed and played by the account holder. Additionally, the sharing of PSN games would violate the terms of service and copyright laws, as it would allow multiple people to access and play the game without purchasing their own copy. Therefore, sharing PSN games is not a supported or legal practice.
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What are the issues with sharing PlayStation games?
One of the main issues with sharing PlayStation games is that it is against the terms of service set by Sony. This means that sharing games could result in the suspension or banning of accounts. Additionally, sharing physical copies of games can lead to issues with ownership and tracking of the game. Lastly, sharing digital copies of games can be complicated due to restrictions on how many times a game can be downloaded or accessed on different consoles.
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How does sharing PS5 accounts and games work?
Sharing PS5 accounts and games typically involves creating a primary account on the console and designating it as the primary console for that account. This primary account can then download and play games purchased from the PlayStation Store. Other accounts on the same console can access and play these games as long as the primary account is logged in. Additionally, PlayStation Plus subscriptions and digital content can also be shared among accounts on the primary console.
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